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American Football Rules

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General Rules

  • If a match is abandoned, postponed or there is a change of venue all bets will be made void apart from those with already determined results, eg the total points going over the quoted total, the 1st offensive play of the match etc. If a match is brought forward bets will stand.
  • When a handicap/totals tie occurs (known as a "push"), bets will be made void.
  • Winning margin betting is from scratch, i.e. based on no handicap. Overtime is included for Winning Margin; both live and pre-event.
  • Overtime counts for all bets, including highest scoring half / quarter where it is an addition to the 2nd half / 4th quarter, but not for in-play markets where the tie is priced, ie win match normal time.
  • The Red Zone is defined as the area inside the opposing teams' 20 yards line
  • Total Fumbles Lost: Only lost fumbles count, ie if a team recovers their own fumble, it will not count towards the total fumbles
  • Field Goal Miss: If no Field Goal is attempted then "No Field Goal Missed" will be settled as winner
  • A penalty must be accepted, as per NFL.com for both ‘Most Penalty Yards’ and ‘Type of First Penalty’ markets.
  • All bets will be settled as per the sport’s official website, NFL.com

To view rules on specific NFL, press the relevant link below

First, First

You're betting on: various touchdown scorer markets offered.

  • Bets include all players that are classed as "active", i.e. in uniform and ready to play. Therefore only if your selected player is inactive will your bet be made void.
  • For 'Both Players To Score a Touchdown' market both selected players must be deemed “active” i.e. in uniform and ready to play, if not, then the bet will be deemed void.
  • Results of this can be found on www.nfl.com via the gamebook of each match.
  • Overtime counts for this type of bet
  • For the purposes of touchdown scorer markets, we endeavour to price up all players. We offer other players on request.
  • Specific named players are only winners if they score on an offensive play. A kick-off return or punt return is deemed as a Defensive/Special Teams play (see below) and not an offensive play.

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First/Last 'xxx' Markets

You're betting on: a team or certain play to be the first/last action of the game.

  • If the stated eventuality does not occur and a 'No xxx' option was not available, the market will be void (unless otherwise stated in the market notes
  • Offensive Play markets are settled as per the result of the 'gamebook' of www.nfl.com.
  • Interceptions/Incomplete Passes/Sacks = Pass Plays; Fumble at Snap/Exchange with RB = Run Plays. Penalties do not count and the bet will be settled according to the next play.
  • 1st Team to Commit a Penalty will be settled as per the team who is flagged first, irrespective of whether the penalty is accepted.
  • Injury timeouts and timeouts lost through unsuccessful coaches challenges etc do not count towards settlement of timeout markets
  • Punts or turnovers on downs will not count towards settlement of turnover markets

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Both Players To Score a TD and Win

You're betting on: Both named players to score a touchdown and named team to win the match.

  • Bets include all players that are classed as "active", i.e. in uniform and ready to play.
  • Both selected players must be deemed “active” i.e. in uniform and ready to play, if not, then the bet will be deemed void.

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Half Time – Full Time

You're betting on: which team will be winning at half time and which team will be winning at full time.

  • Overtime is not included in this market; games into OT will be settled as a Full Time Draw

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Handicap Betting

You're betting on: which team will win the match/quarter/half after the designated handicap scores have been applied.

  • If a draw occurs after the handicap has been applied and no draw is offered, bets will be void (a push)
  • Overtime counts for this type of bet

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Highest/Lowest Scoring Markets

You're betting on: which aspect of the game or round will be the highest or lowest.

  • In overall game-based markets, all named games must be played for bets to stand
  • Unless a tie is offered, dead heat rules will apply.
  • Overtime counts for all bets, including highest scoring half / quarter where it is an addition to the 2nd half / 4th quarter.

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Longest/Shortest 'xxx' Markets

You're betting on: which team will have the longest/shortest or how long/short will the stated action be

  • In the event that no occurrences of the market occur, e.g. No touchdowns are scored for the longest touchdown market, all bets will be made void.
  • Unless a tie is offered, dead heat rules will apply

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Match/Quarter/Half Result

You're betting on: which team will win the game/quarter/half.

  • Overtime counts for match market, apart from where the draw is priced in-play.
  • If the match is a tie at the end of overtime, bets will be made void, apart from the market where the draw is offered in-play.
  • Unless a draw is offered, bets will be void

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Most 'xxx' or Total 'xxx' Markets

You're betting on: which player or team will score or be awarded the most or the total said player or team acquires.

  • In player-based markets, all named players must be deemed active as per NFL.com or bets will be made void.
  • In Total Yard markets, bets are settled on gross yardage as per NFL.com
  • In penalty-based first markets, all penalties must be an accepted penalty, as per NFL.com
  • Unless a tie is offered, dead heat rules will apply
  • Total Tackles & Assists: Both statistics are counted equally for settlement purposes

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Position To Score 1st

You're betting on: Which position will score the 1st touchdown.

  • The position to score 1st will be settled on whichever position the first scoring player is according to their official NFL player profile on nfl.com.
  • Any player scoring with the position which isn’t listed, this will be settled as ‘Other’.
  • In the event of no touchdown being scored in the match, all bets will be made losers

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Total Points

You're betting on: whether the combined points total of both teams is above or below the set number.

  • If the number of points scored is the same as the number quoted for betting purposes, a push will occur, ie all bets will be made void.
  • For odd/even betting, a score of zero will be classed as an even number of points.
  • Overtime is included in this market

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To Score and Cover

You're betting on: Will the player score a touchdown and cover their 'prop' quote.

  • The player named must score and go over their respective prop quote. For example, Player A to score and have over 75.5 rushing yards.
  • If a player appears in the pre-game NFL Inactive report for the match, the selection will be made void.

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To Score a Touchdown and Cover

You're betting on: A named player to score a touchdown and cover their named yards quote.

  • Bets include all players that are classed as "active", i.e. in uniform and ready to play. Therefore only if your selected player is inactive will your bet be made void.

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Total Team Points/Sacks/Touchdowns/Field Goals

You're betting on: how many points, sacks, touchdowns or field goals will the selected team achieve.

  • In odd/even markets, a score of zero will be classed as an even number.
  • Overtime counts for this type of bet

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Win in Normal Time

You're betting on: which team will win the game within normal play.

  • Overtime does NOT count towards settlement.
  • If it's a draw and the match goes to Overtime then Tie will be settled as a winner.

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Winning Margin

You're betting on: how many points the selected team will win by.

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'xxx Penalty' Markets

You're betting on: how many penalty yards will there be.

  • No penalties in the game will result in bets being made void
  • All penalties must be an accepted penalty, as per NFL.com

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3 Players To Score Touchdown

You're betting on: All three named players to score a touchdown.

  • Bets include all players that are classed as "active", i.e. in uniform and ready to play.
  • All three selected players must be deemed “active” i.e. in uniform and ready to play, if not, then the bet will be deemed void.

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